Code of Conduct

The Immersive Pedagogy team is committed to creating and maintaining harassment-free communities of practice, regardless of race, ethnicity, origin, gender identity, gender expression, sexual orientation, disability, physical appearance, body size, religion, language, marital status, employment, military status, or individual lifestyle. We strive to create events and virtual spaces that are attentive to intersectionalities. By attending Immersive Pedagogy events, you acknowledge your commitment to contributing to a safe and inclusive experience for all.

We do not tolerate harassment in any form at Immersive Pedagogy events or in our virtual spaces. Violators of these rules will be expelled at the discretion of the organizers.

Harassment includes, but is not limited to the following actions: inappropriate physical conduct; unwelcome sexual attention; sexist, racist, or otherwise discriminatory language or jokes; derogatory verbal or written comments; sexual and/or discriminatory images/videos in public spaces; stalking; harassing photography or recording; misgendering or “dead” naming; bullying behavior; persistent disruption of an ongoing discussion.

Reporting Guidelines

If you experience or witness harassment of any kind, please contact Emma Slayton (eslayton@andrew.cmu.edu or via private direct message on Slack) immediately. You may also contact one of the other Immersive Pedagogy team members (Lorena Gauthereau, Eric Kaltman, Jessica Linker, Emma Slayton, Alex Wermer-Colon, or Chris Young) in person or via private direct message on Slack.

If you are in imminent danger, please dial 911 or contact the Carnegie Mellon University campus police at 412-268-2323.

We value your input and participation in our shared community. Thank you for your
attention to the comfort, safety, and well-being of Immersive Pedagogy participants.

*This statement of values was inspired by and incorporates ideas from similar
statements and codes of conduct created by the African American History, Culture, and Digital Humanities (AADHum) Initiative at the University of Maryland, the Council on Library and Information Resources (CLIR),the Digital Library Federation (DLF), and the Django Software Foundation, and Humanities Intensive Learning and Training (HILT).